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| "Forging
a bond with an opponent before sneakily positioning subs within range of their major cities
is worringly enjoyable - it's a dubious pleasure to see the legend
"Tokyo - 7.3 million dead" coldly displayed on screen.
In fact, the terrifying final analysis at the Game Over screen is only
topped by the very real fear that the leader of the free world is
looking at a map very similar to Defcon's, pointing somewhere around
the Middle East and muttering 'eeny meeny miney mo'"
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| "The developer’s cleverest
trick here, beyond creating a game that’s worth it for the presentation
alone, has been to throw open so many of its rules to player
customisation."
Used with permission by Edge
Online |
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| "It's not about building bigger or
better, but rather about timing and observation, and because each of
the (up to six) sides has an equal array of munitions, victory comes from picking
your moments and identifying weak spots, not just pummelling your
opponents biggest city. Soft lit vector lines it may be, but it's also
the year's most tense multiplayer experience." |
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| "The tactics involved in DEFCON
are completely different to any other RTS we have ever played and are
incredibly fluid, with tactics constantly having to be adjusted on the
fly as the battle wages." "There's just something about
three-quaters of the globe disappearing in blinding moments of
thermonuclear powerplay that has you coming back for more. The fact
that some games could potentially play out in half an hour, with others
taking far longer to complete, makes this title almost infinitely
replayable." |
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| "The game fills a void that I'd almost forgotten
was there; a short exciting, selfcontained game. Not round after
indefinite round
of Counter-Strike. A game that isn't non-committal with people dipping
in, not doing anything for two minutes, then leaving. Something that
relies on approachable simplicity but rewards thought and
cool-headedness."
"Am I sounding excited? Because I am. DEFCON is such a clever
blend of inspired simplicity and deceptive profundity, presented in
such a way, that I want to get Introversion to decorate my house and
invent the rest of my life for me." |
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